daz or iclone (IIRC) is probably fine for this. In daz check the store for body morphs (the official one from daz) and you can make bodybuilder proportions like that which would probably be sufficient. You also get body and face rig to go with it which is handy. you still have the option to mess with the sculpt in blender…
Hey Everyone, I decided to create a thread I can update with my personal hand painted stuff. I've had few people ask about my work-flow and any painting tips/breakdowns I can give so I thought it'd be easy to keep it compact in one thread. I'll try to update it with some wips as I go, feel free to jump in with any comments…
Recent image: The first post I made about this project got featured (which is awesome :smiley: ) but since there were some problems with updating the post after it got featured I decided to make a new one. I didnt realize that the old one wasnt in the 3d art showcase any more until today :| I've posted a few updates to…
Hi guys With this skin, I'm attempting a neon mesh, popularized in the 1980's (thanks Tron). The design itself is completely original with only the color palette being inspired by culture of the era. As I'm sure you can tell, it's a very early WIP, though I plan on updating this post every night until I'm satisfied with…
New update v4.0041 are available. * added a new option "Corona Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
Hi guys. Hoping someone could give me some pointers on an effect I'm trying to achieve. I thought it would be quite simple but really struggling to understand why it's not. I want to create this: A paper lampshade where the light is visible through the material, and falls off as shown in the picture. Bright in the centre…
Some great suggestions, pxgeek (please excuse any typos; one of my snakes bit me 3 weeks ago and it's still like typing with a frankfurt; so I'm using my 'rude finger instead' - getting an X-ray tomorrow. Been bitten by snakes plenty of times ; never had issues like this). So, yeah (I waffle too much) I'll give 'em a try…
I AM NOT AN ENVIRONMENT PERSON: For me i feel those smaller pillar pieces at the top and bottom of those pillars could've been lower in subdivisions, the arch i can see how you might want to go that route with them. I guess it is fine and I'd dare say you might as well go ahead and make some sort of small game out of what…
Ahoy there! We are in need of an UI Artist to help make our game look better than ever. Your art could really shine in a fantastical, wild universe. This hobby Steam game project would be something different that could boost your portfolio for potential future contracts in the industry. We see thousands of new players join…
Frequently asked questions: Q. Where do I load my diffuse map? A. Your diffuse map should be loaded into the albedo slot. Q. Where do I load my roughness map? A. Your roughness map should be loaded into the gloss map slot. If you're using a roughness map where white = most rough and black = most glossy, click the invert…