It's been over 7 years since I've animated anything. I wouldn't want to do it professionally, but I did find it fun. So this past weekend I felt like diving back into animation. Here is a very newby jump to get started.
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Hi guys, i'm working on an animation that for some reason just doesn't look right to me. I'm not sure if i've not chosen the best movements or it's just my animating that needs a ton of work. Any help/feedback would be greatly appreciated :-) https://vimeo.com/147503982
You could also tweak the tangents on the animation curves... Windows > Animation Editor > Graph Editor or where the keyframes are located... Windows > Animation Editor > Dope Sheet
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Does anyone have any idea how to animate rope in 3ds max in my case, the rope is basically a strap that is attached to my character and i want it to move realistically with my animations. I've found a bunch of cheap ways to achieve this, including spline deformation, IK rigs, but none of this works properly with what i…
We are a small established team with experience working on the Tony Hawk's Pro Skater and Guitar Hero series'. We are looking for a 2D Artist/Animator that can draw animate a 2D character similar to that of Zombieville USA, but in the style of Jet Grind Radio. It's a big plus if you also have some experience using the Maya…
Do just that: keyframe animate/clone/offset the keys. This is basic animation. Do you have any experience animating? Export to sketchfab as .fbx and bake the keys. The sketchfab site has a set of simple guidelines to follow.