Hello there My name is Mark Ranson, I am a professional 3D game artist with over 10 years experience in games, AAA titles as a senior artist and have recently just owned the artwork for the entire Days of War project. As its covid lock down, I am available for additional side freelance work. I specialise in creating AAA…
We are currently looking for a texture artist to create high quality hand painted textures for our upcoming 3rd person mobile title. We already have some of the pre-existing models, and only require texturing. We are looking for 2-6 different texture variations on each model. The Work will consist of: * Creating over 50…
Were celebrating our new web-embeddable publishing gallery system and our new Blender exporter at Wild Pockets by holding a 3D modeling competition, and wed like to invite all of you to join us! You can use 3DS Max, Maya, and Blender to export your models into our game engine. Oh yeah, and it's free to join ;] It will be…
There have been some cool things happening around the Community lately that we'd like to share with you. * Polycount's own Alden "3dflasher" Filion's WIP environment in UDK * 2D illustrations by Daniel Conway over at CGTalk.ru * 3DTotal launch a contest Polycount [caption id="attachment_1072" align="alignright" width="180"…
http://td-u.com/ For a limited time only, get $100 off any tdu course starting in January or February!!! Discount Code :: Happy2015 PhotoReal Lighting with Vadim Turchin (Subtle VFX) January 6 - March 2, 2015 http://td-u.com/photoreal-lighting/ Lighting for Animation with Jon Schroth (Blue Sky Studios) January 13 March…
Hello Polycount! My name is Igor Titov. I currently study at University of Hertfordshire in the UK and I am in my final year of Games Art course. I am going to graduate around May of 2013 and from now on onward I will try posting as much work as possible to get necessary feedback to improve my portfolio. Any advice how to…
Day 1 Downloaded Zbrush and it says it's good until December 17th??? I guess my 30 day free trial got a bonus 15 days. . . (nobody tell Pixologic). Went through the introductory videos, and some of the beginner level tutorials. I spent most of the day trying customize the UI and controls in an attempt to make it feel more…
To tack on to what zachagreg said, there's plenty of good content online for a helluva lot cheaper. Paid: Gianpetro Fabre for texturing. Simon Fuchs for advanced modeling and hard surface in maya and max/ zbrush as well as texturing in painter CGShrimp hard surface modeling in blender Artstation Learning: Joe Seabuhrs…
Scale armor has almost never been used in Europe, brigandines were but it's not really scale armor, I think scale armor was somewhat popular Japan or India, but they adopted mail too as it is more flexible and offers better protection, you'd just have to stab underneath the scales to injure the wearer. You mostly see it in…
See, that's the problem right there : clearly saying this in the proper voice recognition tone (that is to say the "talking to a misbehaving puppy voice"), would take something like 5 seconds ; whereas performing the same action using current (and pro-optimized) mouse and kb input methods would take something like 1/10th…