I can't give you the years of industry experience, or all the tips and tricks that come with a healthy understanding 3d; but I can give some advice on how to think. 1. Stop working, (that would nice wouldn't it) but seriously stop working, and stop freaking out. Take a good long look at how your working. Ask yourself how…
Yeah this is something I want to experiment with more. In some cases I don't think you even need to "texture it" properly like you would with an in-game mesh. Not by unwrapping it and painting a fully unwrapped texture. I would look more towards combining procedural bases with masked textures on different UV channels, you…
Hi I'm having a problem with a texture for a character/creature I'm working on. Somewhere along the way, I think I've screwed up the padding. I've exported out various parts of my texture from Substance Painter - mostly masks - in order to sort of collapse layers down to reduce the file size as it was getting too big and…
Hey everyone with an Intuos4! I'm sure by now you've realized how ridiculously fast your nibs wear down with light use, so I have a created a solution to the problem. Many Intuos4 users have complained to Wacom about the very abrasive paper like surface that the Intuos4 tablet has, and I have found a way to polish it so…
Hello Polycount, I've been a lurking in the forums for a long time, appreciating all the great art that has been posted here. This is my first thread on Polycount! After seeing CyborgMatt's Shagbark DOTA 2 courier I got really excited and decided to work on a courier based off of a hero. For those of you who may not know…
Hey everyone. Recently I've been trying to up my game on substance designer, like many of you. After working with someone else proved most helpful, I decided what better way to expand on that than create one of the many loved challenge threads. How it works * Each week I will be posting a new texture for us to make. * You…
If you really want to use the raw OpenGL render (Render -> "OpenGL Render Image" from the top menu), there's a trick way. Set the character material(s) to use either the Mask or Z Transparency modes, with the alpha set to something really close to zero, but not perfectly zero. This way when it draws on the viewport it…
Hi :) I use Mixer for simple texturing tasks. After having updated to the newest version, I noticed that after working on a file for some time (variable) layers don't update anymore/ the rendered result doesn't change when I make changes to a layer. For example when switching the visibility of an layer off, the layers…
Hi, interesting topic since even though I'm an experienced / intermediate programmer I often get this fear. I think it relates to pride, like people have mentioned, but also wanting to prove you can accomplish a task without disrupting another person - seem inexperienced. Under time constraints, I'll often seek advice from…
If someone asked me to bake that I'd be extremely enthusiastic .. about finding someone else to do it :D if the OP is determined - breaking it down into simpler volumes is the right place to start - eg. the hammer thingies (attached to the keys) are basically a solid mass when seen from a metre or two away, as is the…