Seeing the great feedback I got on my handpainted attack chopper, I felt like trying to retexture my tank in one day. The original texture is complete ass, so I felt like giving it a facelift after shooting the actual tank (german Leopard Tank) at the Isaeli tank Museum in Latrun. This is not intended to be an accurate…
Gameartisans Minicomp submission. It was a late submission, so I'm not holding my breath to place. (Voting is here if you haven't done so already). http://www.gameartisans.org/contests/minis/view_entries_mini3d_23.html The theme was to take a 2D sprite, and recreate them in 3D. :D I chose I-No from Guilty Gear. 2999…
Hey guys, i've decided to create an cute but spooky halloween environment! Here you see the low poly (i'll problably add more stuff to the scene but i guess u get the idea what i'm going for). I've been tyring to give this piece an typical WoW-handpainting-style! So my goal is to complete the entire scene on October, 31st!…
Okay that one is done. texturing tricks for nomalmapped assets This is a collection of tricks and workflow speedups I've been using recently for models requiring normal+spec+diffuse maps texturing. The goal is to get the most out of bakes instead of painful handpainting. I'm sure you guys know many many more than that but…
I think the title is fairly succinct. My portfolio is private and can be shown to potential employers upon request but I am looking for a job either in the Boston area or for remote work. You can reach out to me @ bizzozeron@gmail.com The easiest way I can describe my abilities is just to show STRAFE , as much of the model…
Quick and easy question here guys... and I feel like a total bonehead for not knowing how to do this, but I'm pretty sure it's a case of me overthinking things like I usually do. How do you create handpainted tiling textures for surfaces with irregular geometric patterns; stone walls etc (not regular running bond brick…
Hi, my name is Vale Lünraw. I am 2D Artist with huge passion for video games and handpainted stylized art. I draw since elementary school, have a Bachelor’s degree in Digital Art and Animation, and work on video games as a concept artist since 2013. I specialize on characters and always try to make my designs as awesome as…
Hello, long time no see. Life got a bit hectic, but I'm back after a month with my final (pending feedback) version of the Stylized Environment Prop. I opted out of doing a detail pass in Zbrush and baking it down into the low-poly model, so everything including the shadows was handpainted. I decided to give it a bit of a…
The first thing that jumped out to me was that your spec maps could use some work. It would help the scene pop a little more and the lighting wouldn't seem as flat. If you download the newest version of UDK and look through the spec maps they used in the GDC foliage demo, I'm sure you could gain some valuable insight. As…
Texture: I think the main problem with your texture is the saturation. To get this catoonee look you should go a little bit over the top, also with the saturation. Also work on the AO of it. It's nothing wrong with creating one and use it as guideline for your handpainted AO (even multiply them both is fine). What helped…