A lot of mixed views on here. On a plus side since starting this thread I managed to get some sweet lighting sorted on my current proj :D . To sum up my views at the moment. Uni was a waste of time as relates to what it cost me. I made friends and got a very independent work ethic however that was more due to what they…
Those Tantalizing Final Steps Dev Update #17 Over the week we set some hard deadlines across all the divisions and drew a line in the sand in terms of getting the build situated internally to play the first few hours and getting away from just purely combat test maps. We also worked on submitting and getting our early…
Hello there! You may call me Prisca. I am looking for someone to help with a project. I'm wanting to make an articulated Dark Samus figure using printed 3D models and extra figma joints, and I need some help with the modelling part of things, as I have no skills in this field. I'm going to split the things I want to do…
This is probably going to be a scatterbrained mess of a post, but I'm going to try to make it somewhat coherent. (FYI this is my first post on any of the polycount forums.) Also, this might not be the place to make this post, but I'm gonna give it a try anyhow. Just let me know if I should post this elsewhere. So, for a…
Hey guys, I was talking on the IRC with a few other polycounters about my recent dive into SFM. The conversation eventually led to me sharing tons of links to resources I've found, and Boltz made the recommendation to gather it so it's on in one place on polycount. Wky's guide to setting up Dota 2 with Filmmaker This guide…
Hey, my name is Jordan and I am interested in collaborating with anyone that has taken some interest in my rather ambitious software project - a game called Rudis (derived from a wooden sword used during Ancient Roman times - used to signify the freedom of a gladiator slave that generally has fought in the arenas. I have…
Hi guys My name is Marcos Frazão, i'm 3D artist student and have been doing for roughly one year some studies and working on a real time unreal engine 4 archviz. I have to stop and study some things i don't know, learn some pipeline and progression for best usage of my tools on what i'm doing. Let's speak about what really…
Hey you beautiful people. For the next few months I really want to spend some time exploring a pair of characters that would fit into the Overwatch world. The first one is Valeriy Vegera's Rose(https://www.artstation.com/artwork/VDrdZ). I chose her because in the game's world, I envision her working alongside Luca, which…
Hey PolyCount Family! I want to do a champion rework on... NUNU! :D Current: Final Submission Jan. 24th, 2018 Good day everyone! If no further adjustment, this will be my last update. It has been a long, yet amazing journey! Great support from amazing artists, and more than a thousand thank you to polycount family. If it…