Hi! I used to draw a lot when I was a child, and after I owned my first computer I stopped to draw at all. It's been a long time that I want to try digital painting but my drawing skills are not so good anymore and I would like to start to draw right on photoshop. I have tried and it's being hard, my linework looks too…
So I'm working on a school project to create an environment in UDK so far we've mostly been working on terrain textures and a bit on tree textures. By the end were going to have a full scene with trees, terrain, ground clutter, larger models like run down houses in my case, and of course a custom skybox They're going to be…
"And no I have not yet asked the print company for an analysis...been trying to get it as 'finished' as I can before I submit it." At the risk of sounding like a broken record, I'll reiterate : I'd recommend to contact the printing company right away, explain your project, ask them all the questions you have, and listen to…
Hello everyone! Lately i found myself quite interested in the hand painted texturing style, and wanted to get into it myself. I watched a few videos on youtube as a guide, and came across this one: https://www.youtube.com/watch?v=qpVylUDyYuQ The person in the video uses shadow color and highlight color in order to make the…
you could try doing a value check, make everything greyscale and see which areas are too light or dark, or need more hand painted light info. I just loaded this into photoshop and used the burn and dodge brushes. Overall you could push details and contrast a bit more. Either her skin is too dark for her hair, or her hair…
Yeah that's what I suspect too. I did several reverse image searches before I started this with no results. I wanted to find a rough looking painting to use as a reference for this modeling practice. I am not big fan of AI, but that was closest to the kind I had in mind at the time. Point of this was to test this style and…
Hey guys, Couldn't really sum up what I was trying to convey in the title so here goes. I simply want to vertex paint normal detail in to areas of my mesh. I'm not sure if this is possible in Cryengine but thought I'd ask. Basically I have done this in the past in UDK with a lerp and blend the normal based off a vertex…
Hi! This is my first time posting work on Polycount. Now i have joined i plan on posting everything i work on to gather feedback,crit and learn new techniques which will hopefully make me a better artist! I came across this concept from Monster Life by Veronique Meignaud. Website is here: http://www.v-meignaud.com I just…
Hi I am completely new to this forum and Im just starting out making models with maya having mapped for over 4 years with ut up to ut2004.Im using the paint skin weight tool in maya following the tut on the dvd edition done buy buzz.I spent ages getting my character to deform correctly then hit delete history oh look it…