Hey guys,
Couldn't really sum up what I was trying to convey in the title so here goes.
I simply want to vertex paint normal detail in to areas of my mesh. I'm not sure if this is possible in Cryengine but thought I'd ask.
Basically I have done this in the past in UDK with a lerp and blend the normal based off a vertex alpha in UDK (knocking out the blue channel in the process).
Hope I made sense.
If anyone can explain how that would be terrific it's a rather urgent project.
Thanks