For each horizontal edge loop on this torso I have created a curve. I add the curves to a MASH network, then instance some leaf shape mesh along it, like so: I would like to adjust the roll amount for each specific curve, but it seems that I can only roll the meshes by adjusting the parent. Does anybody know, is there a…
Hello everybody, I'm experiencing an issue when I export displacement maps from zbrush. It seems that the software can't catch deepest details. Let me show you some images to be more clear: This is a close-up of the high poly in zbrush, but when I link the map in maya and try to render with arnold, what I get is this: As…
Im looking for an 3D artist who can use Maya or UE4 to render a 1 min short film, the right candidate needs to be experience in setting up camera and familiar with shader and render engine, render engine can be Vray Arnold and Unreal Engine, etc. DM here, looking forward to hearing from you!
I searched for quite a bit but couldn't really find exactly how to do that. I'll be making rigs for a game that has stick-man like characters with different types of chest armor/helmets,etc., that can be swapped. The game is being made in unity. Anyone who has experience with working on something like this, can you share…
I can only tell you my "secret" and it might not all apply these days anymore. Connect to artists through whatever networks there are today. On eyelevel through your work. Interact with other animators, showcase your work, get feedback and act on it. Personally I hate getting hit up out of nowhere so we never cold called…
Hi very new to SDK and have an issue with diagonal shadows casting onto my scene when I turn on Very High Config Spec, it seems to follow where ever my camera moves too. Any ideas on how to turn it off?
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
For instance I have Solid A and Solid B doing height blend. How can I add a subtle gradient to solid B to sink it beneath Solid A at one side ? I see gradients in mask stack but how can I multiply that gradient over layer height? Also why a height blend of just two layers in 4096 texture is so slow and unresponsive ? Does…
http://www.garthwtravis.com/ I just finished my website and sent it off. One potential employer said its blocked! If you can be bothered, can you check to see if it works for you and let me know your browser type? Cheers Garth
your vehicle proportions are completely screwed. I've never seen a car with a front overhang that long or front wheels pushed that far into the passenger compartment. It helps to actually look at references instead of just modeling from your head. Also the shapes and angles are completely wrong for any kind of believable…