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Maya MASH curve node - can i roll instances around a selected curve?

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Alex_J grand marshal polycounter

For each horizontal edge loop on this torso I have created a curve.

I add the curves to a MASH network, then instance some leaf shape mesh along it, like so:


I would like to adjust the roll amount for each specific curve, but it seems that I can only roll the meshes by adjusting the parent. Does anybody know, is there a way that I could just select a single input curve and adjust the local rotation of it?


There is some rotate values here:


but a couple issues:

  1. they don't do anything
  2. if they did do anything, i expect they work on all instances, not just a selected curve.


I think that I dont need to necesssarily do the roll with mash, I can tweak the curve itself by adjusting the control points. But I can't find a way to roll a curve. Adjusting rotation moves the entire curve in world space.

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