For each horizontal edge loop on this torso I have created a curve.
I add the curves to a MASH network, then instance some leaf shape mesh along it, like so:
I would like to adjust the roll amount for each specific curve, but it seems that I can only roll the meshes by adjusting the parent. Does anybody know, is there a way that I could just select a single input curve and adjust the local rotation of it?
There is some rotate values here:
but a couple issues:
I think that I dont need to necesssarily do the roll with mash, I can tweak the curve itself by adjusting the control points. But I can't find a way to roll a curve. Adjusting rotation moves the entire curve in world space.
Replies
Are you need to animate this role? If not place all feathers and rotate them by hand. Yes that will take time but you have full control.
No need to animate, i was just looking for something quicker than hand placing.
what i ended up doing what just making a mash network for each curve and make a new target mesh for each as well. it was a bit of clicking, but then for each curve i can rotate by adjusting the linked target mesh.
some final cleanup on individuals was still needed but at least by controlling an entire curve at a time, it saved some effort.
Im sure this could also be done with Bifrost. It would be more reusable and extendable.
@oglu , i've never touched bifrost before, but yeah a quick glance looks like it might be helpful for this sort of thing. At least in this case, just doing the manual work was like 30 minutes, but if I have to do something similar again I'll see what what might be possible with bifrost. I do love me some node graphs :)