I think your polycount is quite high compared to the details visible in your model. I don't want to argue if 60.000 tris is too much for such model. As it always this depends on how it would be used. My very first impression was that the model was about maybe 12.000 tris Especially the shots showing the backside are…
@stromberg Thanks for the advice! I'm going to take a little break in texturing (I'm getting frustrated in fact) Since I'm planning to deviate from the reference, I did a little research about the things that I can put in the scene and also why I put it in there. Thermometer thingy: I've research a little about radiators…
Is it acceptable to use Unreal Engine’s Path Tracer and Groom hair strands for our characters or should we stick strictly to hair cards and raster/ray tracing?
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
remind me of 3d coat, Crytek seems to be kind of one step forward two steps backward, they seem to be keen to catch up with Unreal enigne, on the other hand, they seem to distance from the competitors just for the sake of it, it always ends up rather awkward since the engine war began.
Hello , since years I am used to modify games, I am not into game development but I love do to art for them , I am an engeneer and have not much relation with that wich is my hobby. But at a certain point I tought if I could actually work in that field as well as freelance artist or contacted one . I am not sure if I can…
Digital Dimension is currently looking for a Senior Technical Artist to join its team! The ideal candidate will come with extensive Unreal Engine experience. He/she will be a key player in the production of a TV series produced in real time. Responsibilities: * Establish and manage workflows for game engine project *…
Well I think the point they're trying to make is there actually are advantages and disadvantages to whatever engine and workflow you use. For example, Unity does current have a wider range of plugin extensions available through their asset store while Unreal's is growing. UE4 releases constant updates and arguably has…
yea jacque has a super valid point. out of the 5 studios I have worked at, only one was using unreal and have never really heard of many places using cryengine, there are studios out there for sure, just not as common as unreal. but then again like he said, most places are either using their own engine or a heavily…
I hope shameless plugs arent frowned upon! http://redeclipse.net http://www.moddb.com/games/red-eclipse So I worked on the player model for this game for quite a while, it was a really nice time to work with the engine coder of the sauerbraten engine, hes probably one of the most helpful engine coders I've run into in a…