I started using Designer a couple days ago and I'm already loving it. I'll use this thread to share any substances I make in hopes to get feedback for improvement. Here are my first few: Simple bathroom tiles: Somewhat fancy floor tiles: Let me know what you think/what I can change! I can also post shots of my graphs.
Hi everyone! About a year ago I have started my concept artist journey. It has been a bumpy road doing mostly environments designed. Wanted to do something different so I did some detailed weapons models for the personal project "The Last Monk" which you can find here https://www.artstation.com/n1n. Any feedback would be…
Hello everyone. I'm a seasoned Unity developer with published titles on mobile and PC. I recently released a solo project (action roguelite) on Steam Early Access, and am currently looking for opportunities to help supplement my income, as well as to meet and work with cool new people (it's a bit isolating being a solo…
Hey there, lately I've been experimenting with inputting hand drawn animation into Substance Designer and seeing what kind of effects I can create from just a simple input. You can find the original input animation on Artstation. Hope you enjoy. Artstation: https://www.artstation.com/artwork/OoyLWg
Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a simple video render to show the animated fire and lighting.…
Hello friends, We'd like to share our latest Architect and Interior Design - Title: House in Netherlands - Full project: https://www.behance.net/gallery/77587931/House-in-Netherlands - Tools: 3Ds Max + Corona Hope you like it! Thank you so much! - Email: deerdesign.vn@gmail.com - Behance: www.behance.net/DEER_Design
I made a new graph in Designer and every single time, it gives me this. This is driving me bonkers and I just want to move on with my work so if anyone can help... I would appreciate it. The only thing on the graph is a few uniform gray-scales to control roughness, metallic and color for visibility.
So, this is my first time doing a material in substance designer or messed with any kind of node system to make textures. Any thoughts, feedback will be gladly appreciated. Just want to know if Im going in the right direction.
Been doing some character designs in my free time and I would like some critique to help me improve. This is the latest one I have done, I was focusing on the appearance of the clothing and what it would look like on both genders. Not completely happy with the shading and the faces on the figures but any and all critique…