Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment I've been working on.
The fire effects and renders were done in UDK.
Any suggestions for improvements would be very much appreciated

Here's a link to a simple video render to show the animated fire and lighting.
http://youtu.be/32CwcjROwvs




Replies
What is the target spec for this scene? It looks to be significantly lower detail than the original scene you're trying to re-create/re-design.
Your scale seems pretty off, unless there is some camera trick at work here - the doors in the back seem way too short compared to the bench on the right side.
It's hard to find screenshots of the whole level online in 3 minutes, but even this shot of mitsurugi should help:
note things like:
the intricate detailing of the door, the rolled roof shingles, the modeled out stone tiles (whereas you have some sort of ground-intersectinb grey blob that doesn't read as any particular material?), the height of the door, scale of the stones, etc.
Also the cherry blossoms in the air in this shot:
are probably the most interesting part of the level and in general the trees give the scene a ton of character that is missing from this, as you've not given the trees a fair shake.
Thanks again