Hey everyone. I am very new to the Polycount forum and Blender as well. I plan on using Blender to create game objects in Unity. I have been following the Blender Noob to Pro wikibook, but would also like more learning material in video form. What are some well known resources for learning the majority of what Blender has…
Super early in w.i.p but wanted to see what you guys thought of the colors and what not. It's going to be a black Smith forge hence why it's so open! thanks guys!
I must be doing something obviously wrong, cant believe it's this hard. I have Object 1 (many elements) with Material 1 applied to it, then I have Object 2 (many elements) with Material 2 applied to it...all good. It falls apart when I detach some element off of Object 1 and attach it to Object 2. I'll export that as an…
Hello polycount! I am working on a bloody backpack for the game Conscience more sweet info about the survival horror game here This is my planing for the week of how to progress through everything! MONDAY - BLOCKOUT/GEOMETRY/ TUESDAY -FINE DETAIL ON BACKPACK //LEARN dDo TEXTURIZE WEDNESDAY - dDo Texturize and alpha fixing…
http://www.foxnews.com/story/0,2933,473078,00.html Brings whole new meaning to the term Fat Farm... I'd like my fat from free range humans please. Sure it will cost a bit more but its worth it.
Hey guys, sorry if this is in the wrong section but I didn't see any for intros. My name is Zach and I am going to college to study Game and Simulation Programming. You might be wondering why a programmer would be joining a modelling/texturing forum, but I have good reasons. I would like to expand my horizons and not be a…
I've been really struggling to grasp how to use bones in 3DS Max, I follow a tutorial and then right at the point where he started using IK it went over my head. I need to rig this simple character, it's going to be really basic, similar to a minecraft model where the leg, arms and torso are one single bone. Anyway I tried…
The free version is the student version. You just need to create an Autodesk account. I still have my account from when i was going to high school and it's still fine. For Blender been easier as you said it's a personal opinion. In my case i found that Maya is what i like the most so it's easier for me and i'm also way…
Neavah - I probably should have said in the opening post, I'm really after some advice/pointers rather than tutorials. Coincidentally I actually watched the tutorial you posted already. All it tells you is how to go to UVW unwrap, and flatten map, which of course I already knew ;) For some reason by default, his UV's were…