I see you can add Albedo for Metalness and Metalness maps, but it doesn't seem to work out how I thought it would. Is there currently a way to change a project from specular workflow to metalness (or vice versa)?
Hey PC, For my senior project at AI-SD, I'm doing a serial killer voodoo guy in the Mississippi delta that takes place in the late 50's. Here are some quick pages and screens of what ive been grinding on. All c&c's welcome. MUCH more to come. Thank you, Jim.
Ok guys, you won: I have decided to put forth the idea of creating a smaller game as the first project, that is - after the DVD production. So I guess i'm asking for any, if not ALL expirience derived views on "wetting our feet" as a start up games developement company. All views appreciated
Sooo i just made this for a class project. I wanted to make a fairly simple weapon that still looked like it could do some heavy damage as well as look menacing and came up with this hatchet/meat cleaver design! Any critiques or ideas for improvement will help as i still want to perfect this thing!
CANVAS Source Engine Game Project What is Canvas? Canvas is a Source Engine-powered thirdperson action/adventure game that details the adventure of a psychic girl named Milena and her sadistic companion teddy bear Borden. Together they venture into the realms of paintings. Pictures (and videos) speaks a thousand words so…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Hello, I represent an indie project called "Macro" as the lead artist fans of platforming games, particularly of the sidescrolling kind should apply. It also incorporates puzzling elements, and a sense of humor. For more information, questions, or just to say you want in- please send demo's/portfolio's and hopefully we can…
So I just finished my two final projects for school and would love some critical feedback from you guys. Let me know the good, the bad, and what to keep in mind next time. The Old Tomb Based off a concept by my friend Kyle here http://kylesewnarain.blogspot.com/2012/10/ancient-bridge.html. This is only my 4th texturing…
From what I understand, even the big studios like NaughtyDog really only use substance for tiling textures. I see many people using substance for props but it's usually for portfolio purposes. Imagine a prop such as a clock, say it had wood, metal, plastic and diamonds. You'd need 4 substance designer materials but each of…