Ok guys, you won:
I have decided to put forth the idea of creating a smaller game as the first project, that is - after the DVD production.
So I guess i'm asking for any, if not ALL expirience derived views on "wetting our feet" as a start up games developement company.
All views appreciated
Replies
Design a really cool single-player game. Good single player experiences are thin on the ground these days.
A proof-of-concept FPS single player game with a good engine, 2 or 3 different maps/levels, a few different enemies and some innovative ideas will be much easier and faster to produce than an MMO, and if you get an effective working "demo", you can show it off to publishers and maybe get some interest and funding, if it's good enough.
It's gonna be tough whatever you do, though, if you're determined to get something "real" produced and start a business. Free mods for existing games are easier to do and just as fun to work on, they give a similar experience to the people working on the game, too.
It'll be an uphill battle if you want to publish your game, whatever it may be.
Good luck.
now me:
ok cool,
so walking with the FPS pathway for a moment, which would you prefer, having inovation in terms of physical things such as Physics and dynamic creations or having a very immersive stoyline, (thinking metal ear solid)?
not that i'm saying both at the same time aren't possible
Innovation (i.e. gimmicks) are best left to companies that can afford to spend a lot of time on them and have a lot of them in their game, plus have big budge marketing teams to push them
I still play some of the old school games and they were hardly innovative: You see a red key in the corner You hear the sound of footsteps behind you - Think of it as an interactive novel where youre the main character.
There are a lot of solid shareware (or cheap/affordable) engines, textures, models, etc out there so if you want to release it for free instead of as a mod thats a path you can probably take as well. For that matter I'm pretty sure I heard the Quake 3 Engine is supposed to become shareware by the end of the year.
/Edit - plus, from where I'm sitting it seems games that focus more on story would be easier to pull off, especially if you're just starting out.
I always thought a fast well done multiplayer third person shooters or just third person game would kick ass. Something with some kind of melee fighting? Sort of like UC2 I suppose.
If you went to West Wood College you would be on your 5th game by now!
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hahahahahaha
and not only that, but he'd be beta testing on a ps1 (in case you noobs didnt know, the ps1 is the NEXT NEXT gen of consoles released only to the 1337s)!
I've got some other "design documents" lying around here, I'd just need to translate them.
I'm thinking A roman timescale, with a politically driven and twisted plot. 3'rd person, with "real world" items.
think solid snake of that time period, only a bit shorter and less haunted. More emphesis on action than espionage.
el.