Sooo i just made this for a class project. I wanted to make a fairly simple weapon that still looked like it could do some heavy damage as well as look menacing and came up with this hatchet/meat cleaver design! Any critiques or ideas for improvement will help as i still want to perfect this thing!
Replies
Hey thanks for replying JunkieKong!I think what you are referring to is just the normal maps along with my spec maps. here is a wireframe as well as a normal and spec only render. Do you think i should work more with the spec so it isn't so bright?
also, do you know how i can embed these pics onto my replys rather than having to attatch them?
Thanks a bunch!
EDIT: Also, upload to a site like imgur and use the bbcode option to copy-paste the image into your post.
my reasoning behing making it so soft originally was to try to get some broad edge normals to use for texturing.
this is the updated one:
I'm going to bake it out and see if the new renders look de-plasticized lol.
Thanks for all the feedback! this is going to help me out a bunch
I think you might be getting some bad areas in your bake because your low-poly and high are too different in some areas, though-- mainly I'm looking at the tearing on the edge of the lower blade. Make sure they match up as close as possible.
Anyways, good luck. Looking forward to seeing this finished.
Thanks for the reply! I also think they might be a little too tight now, im going to try going just a bit softer than my new update and i'll post some new screenshots of it with the textures!
this is the old one, from my first post:
And this is the new one with all the changes we've discussed:
I just realized that i forgot to touch up alot of edge detail around the blades, i'll post a fixed version in a moment. thanks for the reply, every bit of critique helps
also the blood could do with some variation in colour, and the blood at the top, it seems like its in a perfect straight line, don't know if that's just the angle its at.
Also take a look into smoothing groups when you bake your normals. basicly in your lowpoly model everything that is above a 90 degree angle should be a seperate smoothing group.
Thanks for the reply! I have all the smoothing groups correct, i think the problem is in my unwrap. I totally forgot to separate a lot of the 90 degree angles from each other and it messed up my hi-poly bake lol. as far as the spec goes i will be working on it. Thanks for the feedback, every bit helps!
I do have Ndo, i haven't used it much yet but i will try it out! I have heard lots of good things about it lol. As far as my spec goes i will definetly be working on it soon here and will post an update. Thanks for the reply!