Welcome to our Dota 2 Monthly Community Competition #19 This month we will keep doing SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is: RIDERS We have na increased hero pool…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
Hey there, everyone. My names Ian Boswell and I'm the lead technical director at Motion 9 Studios- a game development studio located in Jacksonville, FL (though we also have studios in NJ, Russia, India, & CA and we will telecommute with workers anywhere in the world). Basically I've been looking to conduct a few job…
Dark Blender: the ultimate tool for game asset creation: https://vimeo.com/151433064 Hi, i agree the name of this topic sounds weird but it is actually true, i have made a script able to generate a game asset and the textures ready to be exported to your favorite game engine in one click from your high poly. This project…
I've been wanting to expand my 3d social network, so tonight I broke down tonight and got a Facebook and a linkedin. Is there a polycount registry somewhere to connect with other artists? Or, what's the best way to do that? I haven't had a social network before, so I'm not really sure of how that works. Could we start a…
Hi I need some advice/pointers on how best to approach torn fabric and fabric strands for games. I'm currently making a ragged robe asset for an enemy, so there's going to be plenty of rips and tears over it. This isn't something I've done before, so I just want to make sure I'm going to approach this right. :) I have the…
Greetings, My name is Sargis Ter-Grigoryan and I'm a self-taught 3D Artist. I love to play the video games and I enjoy when I am creating contents for it. I mostly use these 3D softs in my workflow: * 3Ds Max * ZBrush * Substance Painter * Substance Designer * Marmoset Toolbag 3 Here are my latest personal projects: Check…
Now I'm just confused about the PC port. I see people saying that it's a good port, but then those same people mention a lot of the huge glaring issues that made Ghosts a waste of time and money. I'll probably wait at least a month before picking up the game, it seems like the game suffers from some of the flaws that…
Hi all. I'm the project leader of a new project coming out around mid 2006. The game will be based on the Quake III engine, and is called 'Oceans' or 'Oceans32' at this stage of development - atleast as a project name. It will be the first feature game from Root32 Interactive - a subdivision of Root32, which is a…
Unless I am mistaken, the light/medium/heavy weight classes can be pretty much ignored by the skin painter. The mod tools expect specific names for the vehicle entries, which then point to the files on disk. If the names are correct it figures out what armor class it goes under. So the best (easiest) thing to do is to use…