Hey guys i´m having some trouble understanding how does Environment work. well i know first its the modeling then placing the models to look awsome then texturing but then were does UDK come in to play??? is it just for lighting purposes ore what? any help will be great thanks
Hi, I'm currently working on some stuff for my portfolio and since I got a few together I thought I would threw them in here and see what you guys think, get some crits and so on ^^. Here we go: On the left is the low poly, right the high poly:
Can we see the textures for the book-case and troll? At the moment they look very cloudy and could do with a bit more sharpness especially on the books.
Hello! I am making a fairly straightforward blue anodized skin for the 9MM. The skin is primarily inspired by the first reference image. I have also always liked the anodized weapon skins in CSGO so I guess it is partly inspired by those too. In the first prototype the material appears too dark in game. And testing it out…
I may rework the character model geometry in the future, at the moment I just wanted to focus on the lighting. I felt that the 2018 model was very poorly lit with the materials not being defined (like subsurface) and little to no definition of the form, shape and details. By adding some rim lights and reworking the…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
Hi Mikool, go to your custom polygon display options, and be sure to set: Color: enabled Color material channel: Diffuse Material blend setting: Overwrite and hit Apply/Apply and Close now in your viewport hit '6' to go to textured mode, and '7' to see the texture with vertex colors. Each time you change the vertex AO, you…
Update No_3: Okay so I think i've made some good progress, i've begun working on some lighting and post-process, and also made some particles(Cuz errbody luvs particles right?).I'm at a little bit of a fork wit hregards to lighting, im trying to decide between doing a day-lit scene vs a night time scene. I like the night…
Thanks for the crits guys. I am actually going to do one more revision to it before I call it "finished" for good. Because of all the awesome feedback I am getting. A lot of the scene is actually reflecting the world, so I don't need a cube map. However it isn't as apparent as I thought some of it would be in the final…
Ok just installed Maya and an Unreal plugin, (self installing plugin). I can create shapes and use the move tool on the shape...but when i try to switch to tools like scale, nothing happens! Specs Maya PLE 7.0 Newest Unreal Actor X from the unreal site I didn't tinker with it before I put on the plugin so Im not sure if…