PROJECT AIMS: I want to practice realism in character art. I want to push my skin texturing, outfit modelling, and practice hair cards. I also haven't sculpted many men so I want to work on that. My partner, Luke, had this really cool character idea for a modern day warlock and generously let me make it. He makes his…
Why this thread I want to bring my environment art skills to an industry level & learn things we didn't get thought in school. Also I'm currently in between Bachelor and Master & living with my family. This is a great opportunity to really push me & create new work. By sharing my progress here, I'm hoping to get some…
Seeing as how my last year of high school is coming up Im feeling motivated to get a decent portfolio going, so Im really trying to push myself and become a decent all around character artist. So this is an undead warlock im working on, and I've posted it here because something really doesn't feel right with it. Maybe some…
Welcome to a new year of counting and pushing polys around. First up, we have a new contest for you that is specifically about pushing of polys around from Houdini, Mixamo and ourselves. The contest is called: "Costume Design Contest". You will be asked to first create a basic character, but then put the full force of your…
Hi all, I'm back with another character after a bit of a break since my last character. The character is based off of Andrew Domachowski's concept work: https://www.artstation.com/artwork/GrJ34 I am deviating from the concept a bit, I am going to make his face that of a normal boy, instead of the pushed proportions in the…
In this Sketchbook the first project I'm going to be exploring is a film set where an accident/ murder has taken place. So the things I'm really going to push myself on in this project will be a narrative, composition (A weak point of mine I feel), material creation in (substance and unreal shaders), and lighting. In…
So after 11 consecutive weeks of sculpting a character per week to push myself, I've run into a wall. I knew I hit that creative wall when this past weekend I couldn't sculpt a face to save my life :poly119:. I pushed through it but wasn't 100% satisfied. I've decided to take a step back from sculpting for a little…
Hello there ! Here's a video on what the v2.5 of the demo brings new to the gameplay. It's mostly focused on Mevenn's controls so you can feel a more "fury" version of the character (which is how I think of her since a few years now). I hope this will help ! Please find all the update's details here : Patch note SWR 2.5 :…
Yes, original problem was 'inner barrel', I did mention this... The 'stray verts' took over as the issue, and yes with hindsight I could have kept things simpler and focused on one issue at a time, apologies. The .fbx file you used is exactly the same as the one i have used... the various images i showed earlier than after…
I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…