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Sketchbook: Daniel Mallett

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Daniel_Mallett polycounter lvl 4
In this Sketchbook the first project I'm going to be exploring is a film set where  an accident/ murder has taken place.  So the things I'm really going to push myself on in this project will be a narrative, composition (A weak point of mine I feel),  material creation in (substance and unreal shaders), and lighting. In previous projects I haven't been the efficient on the game engine, so that's something I want to push on this project as eventually I want this to be a playable level.

Feedback on this will be greatly appreciated.  I've started to gray box (currently this is just a test arena), and already done a few experiments, so I will post my progress thus far. I will be revisiting the UV's for the camera, as it has some texel density issues.  Most of the models are currently just placeholder objects.

Thanks for taking time to give any feedback.

(I'm normally better with naming conventions so please disregard that for the moment, as I said, this is currently a test arena for the moment)

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