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im using the displacement maps from xyz.texture i merged then in the RGB channels and everything. but now when i bring them to mari they dosent look right like the picture i provide just know the images size is around 15k.. when i crop a small portion of it it works fine but this is gonna make it a lot harder to paint it…
Cheers DWalker. This is based on Elizabeth from Bioshock Infinite. Her neck band is pretty similar to mine. But it's worth some thought for sure. Thanks! I'm not sure if I can use a Normal map. As I'm hand painting the textures in Maya, I have the Ambient color on the shader's turned up full, and I use no lights either. So…
Hey there, thanks for your small feedback in the mobile thread :) I decided to visit your thread and give some feedback for the shield! Just my personal opinions, im no professional.. Meshes: Looking good, I dont see any problems here. Spot on. Might save some tris here and there, but thats not what this thread is about.…
the next part of this tut. sorry for this video being fast, i wanted to keep it short. this one ate my brain... :poly122: ;) there's also an audio bug at 7.35 min. two tracks overlay there. but no relevant info is told there. This video covers two mapping techniques for highpoly objects inside 3dsmax, and painting of…
I am skinning the character's mouth(bone base facial rig), and when I am trying to paint weight, the vertex moves... So can anyone help with this plz? The vertex are not suppose t move while i am adding the weight.... :'(
I've been painting creatures and characters for a while (you can see at my Artstation to get a grasp of where I am skill-wise) but I want to try something new, explore, and branch into environments. This means a lot of new topics, but that also includes old topics that I need to better understand like lighting and…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
Hi guys, After my work on Varian Wrynn ( https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers. I'm a big fan of Joe Madureira so I'll try to do my best on this project. I'll use 3ds Max, 3D coat…
This is driving me crazy. I started out with a mesh around 250,000 faces and figured that was the reason for my lag. So I used Decimation Master and dropped it down to 40,000 faces. I'm running an Alienware M17x with a 2.5gb ATI graphics card and 12 gb of ram. Basically every time I finish painting a skinweight and let go…