I am skinning the character's mouth(bone base facial rig), and when I am trying to paint weight, the vertex moves... So can anyone help with this plz? The vertex are not suppose t move while i am adding the weight....
...when I am trying to paint weight, the vertex moves...
The default Ref. Frameis 0 (In the Advanced Parameters Rollout.) You may have added some bones when your time slider was not at frame zero. Or you had some test keyframes when you added the bones to the skin.
The best thing to do is to Save the skin data (Advanced Parameters), and then delete the skin. Then simply apply a new skin mod and load your file. Also, make sure your time slider is at zero, and there are no keys on the bones.
If you are handy with script you can use the skinUtils functions to update the transforms, but deleting and reapplying the skin is easy.
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The best thing to do is to Save the skin data (Advanced Parameters), and then delete the skin. Then simply apply a new skin mod and load your file. Also, make sure your time slider is at zero, and there are no keys on the bones.
If you are handy with script you can use the skinUtils functions to update the transforms, but deleting and reapplying the skin is easy.