the next part of this tut.
sorry for this video being fast, i wanted to keep it short.
this one ate my brain... :poly122:
there's also an audio bug at 7.35 min. two tracks overlay there. but no relevant info is told there.
This video covers two mapping techniques for highpoly objects inside 3dsmax, and painting of objects in mudbox 2010.
its more technical and much longer than the first, so beware.
~17 min of
~300 MB of HQ video
Its the 2nd part of a stone modeling tutorial
find the first one here
Replies
yes, the next one covers normal extraction in 3dsmax.
disregarding the fact, that you should not bake normals in 3dsmax
but since its no hard surface i think its ok.
at work we only bake with xnormal