Hi polycount! After several months of hard work and fun, I am practically done with my demo reel. I learned a lot during this time. My demo reel consists of two pieces, the night castle environment (inspired by Banderlog's concept art) and the gunship vehicle (inspired by Oscar Cafaro's concept). I decided to go with…
Latest: OriginalI'm starting work on a large scene for my portfolio. The scene is a military outpost in the mountains, inspired by playing Just Cause 2. I'm primarily drawing on 3 sources for inspiration, Warhammer 40k for general concepts and design, Just Cause 2 for the base layout and lighting feel, and UT3 for…
I have a lot of texture painting to do over the next few weeks and really want to improve as much as possible throughout, so thought I'd start one big thread that I could update as I go (and bug people with incessant questions :poly139: ) ...not that I was at all inspired by these threads...…
I thought I would start one of those threads where I post some loose stuff I make, instead of starting new threads for every bald-headed bust I make. I realise I am new here, and I will share some constructive thoughts to other people's stuff, as soon as I feel I have something interesting to say. So much awesome work…
Hi all! I absolutely love drawing and designing creatures but I feel like my art has gotten to everyone's favourite 'plateau' stage and I'm not sure how to proceed and how to push it more. Basically, my art looks like this at the moment: But what I really want is to eventually be able to make stuff like this: I see all…
Hi, I'm Daniel Mjelde, and this is a collaboration project with Erik Henriksen. I'm a modeler and texture artist that hasn't posted much around these parts, but I've been knee deep in the Source engine since GoldSRC, and will be doing two model versions and texture work. Erik is a great artist that I've been following…
Been so long since I've posted a real personal project on here I almost forgot where the new thread button was. Inspired by hazardous' totally radical class, I'm challenging myself to build a sexy stylized female character. I've been doing some realistic women for work lately, and wanted to see if I've learned enough from…
the beauty with blender is that you can customize it down to it's core behaviour and appearance so much with rather simple scripting. the downside is that the default has so little in common with other apps in our field, roswell-alien-strange to me. what i do to stay tutorial-compatible is keep a default set of prefs…
Thanks for the heads up! It doesn't help that all the IPs merge into one another. Age of Sigmar has most of the Warhammer Fantasy characters and 40k has always had a overlap with daemons. If I understand correctly we are not allowed to use any of the minis and artwork released for the 9th edition, revamped or new. The…
Depends what quality you want to aim for, but I found this very inspirational - a talk about making games by Sophie Houlden: http://www.sophiehoulden.com/unity-tutorials-bcs-talk-at-glasgow-caledonian/#more-122 Pippin Barr is also a very inspirational source: http://www.pippinbarr.com/inininoutoutout/ Both take a very down…