I have a lot of texture painting to do over the next few weeks and really want to improve as much as possible throughout, so thought I'd start one big thread that I could update as I go (and bug people with incessant questions :poly139: )
...not that I was at all inspired by these threads...
http://www.polycount.com/forum/showthread.php?t=75700http://www.polycount.com/forum/showthread.php?t=68416
Anyway, my project is very sci-fi so my main challenge of the moment is handpainting metals!
Its quite a low-poly project, with an upbeat, fun and simple look overall, so my biggest inspiration for the style of the textures is Torchlight: but as if Torchlight was sci-fi.
Here's something I painted earlier this year, which is kind of the style I want to achieve (but better looking...)
My main problem is understanding how to paint metals when all you've got is a diffuse texture to work with. I've made the odd next-gen metal object before, and for those I would immediately look to reflection and specular maps to give it the feel of metal, but I don't have those to work with here.
Any crit or advice would be much appreciated!
Replies
I did a quickie, pretty much just some natural sponge brushes for grit, hardened bevels and started edging the metal where it would catch light or where it was worn. Stuff like that helps to get your point across.
Vorge - thanks so much for putting the time in to do a paintover, its much appreciated. I think I know where to start now: I'll try sharpening things up, adding details and varying the colour slightly.
Will update the ol thread as soon as I have more!