Using overlapping UV islands is obviously a pretty common way to save on texture space, but you end up with... symmetrical texturing, which is obviously pretty boring. I figure a nice way to get some asymmetry would be to apply vertex painting to half of the model as needed, and then use the paint to blend in another…
I want to create a tiled texture to texture a cave dungeon. The texture direction is hand-painted, wow like. I've looked for tutorials, but most are about either sculpting the surface or using photo sourced textures and lot of filters. I've not so much of a problem when the wall consists of single stones or bricks, but I…
I feel like this is such a small question that it doesn't really deserve it's own thread, but I find myself in this situation all the time and it seems like it should have a simple fix. I use those snapping buttons at the top of the image a lot. I realize it's not necessary to have shells precisely on top, but I'm a bit of…
This was a concept created for the Demon Prince Thunder Dome over at conceptart.org Iron Lore (the company I work for) recently purchased the entire run of analog DVD's from Gnomon Workshop http://www.thegnomonworkshop.com. I just made it through the Iain McCaig set and wanted to create a character study in the same…
I want to share a project that I work on my free time to practice the video game hand painted models. I base on the great concept from Baldi Konijn. Hope you find something interesting on it, critics and comments are so welcome. And I'll be glad to answer any question regarding the process, tools or tips to develop this…
This is my first attempt at hand painting a texture, this will be titable, I want similar look like wow , I have read the forums and looked at some of the tutorials, but I am just making sure I am heading the right direction. Only two in middle have been done. Any crits would be appreciated . I am using GIMP as a painting…
@oglu I know that Mudbox works when painting on mirrored UVs using symmetry, but it doesn't actually show the texture on both sides when I import it. If I start to paint with mirror turned on I get the color on both sides, but the base texture that I load is still only on the main UVs and not on the mirrored ones. I tried…
I like anchor points in SP but I don't like the big caveat that in order to feed height/normal information into anchor points, that information has to exist in a layer itself, not as a mask. This is not great for a non-destructive workflow. There are workarounds but they get cumbersome. Curious @poopipe if you know of a…
This 3d printer is definately a rip off price wise. It uses the same material as other printers, but it requires a cartridge, the cartridge cost is much larger than normal plastic filament. You can get an UP Plus printer for only about $200 more and an UP Mini's print size is only a little smaller for $900 and both I think…
Hey there PolyCount,James here, a 17 year old Games Dev student from the UK. I'm here with a little practice painting of a sword I felt like drawing, however i'm not sure i'm happy with how it's turning out. I'm a beginner as you probably can tell, this is my first try at a real painting and not perpective or anatomy…