Not sure if this has been asked before, I basically need to bake lightmap with only lowpoly and normal map, kind of like how painter does it, but it can't use custom lights. Thanks!
As the title says, I'm looking to acquire a nook or tutorial about how to lit a scene. I'm interested in color theory, and how to use lighting to control the mood of a particular scene. Any recommendations?
Update: It's been a little a while since I've last posted, but I'm just saying that I'm still alive. Progress has been significantly hindered by catching up with social interaction during break (and seems to only become worse with Independence Day coming up.) Nevertheless, the show must go on! I've taken your guys' advice…
@teodar23 Thanks man. My initial idea was to make a night scene, but by the time i got to work on the lighting (last thing) i was so fatigued from the project that i wasn't getting it right and decided to go with day time. Next time i'll tackle the lighting in the blockour phase. I do have an habit of adding chromatic…
This is an area I struggle a lot with. How would you texture the green glass shade and a regular cloth shade so that it look realistic when the light is turned on? My knowledge thus far and how I would try to do it is as followed: Substance painter; using the metal rough with alpha blending shader > then adding opacity as…
Hello everyone, I'm currently on Maya 2012 using the turtle renderer to bake out light maps. All of my bakes have so far turned out with a considerable amount of blur when compared with my original diffuse texture in Photoshop. I am baking from and to the same resolution (4k to 4k map). What options should I be looking at…
Issues below (not rendering shaodws or bounce lights), I haven't found help from Otoy forums, Polycount forums, online search, been looking A few days now. rendering issue 1 rendering issue 2
I've just recently got back in to 3d modelling and have spent the past three days solidly trying to work out bump maps etc. I'm building a treasure chest and for some reason. My mirrored UV's seem to be lit from the back of the faces, as if they are using the same lighting direction as the original UV's. Now reversing the…
Here's what our team of 3 guys has been working during this (very short) 2nd semester. The basic concept is a fighting game where the player has to lose in order to win the game: Beat the Bot Logline You control a robot fighting against your best friend - help him win! [*]Engine/Platform Unreal Engine 4 on Android…