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Backface normals lighting question

I've just recently got back in to 3d modelling and have spent the past three days solidly trying to work out bump maps etc.

I'm building a treasure chest and for some reason. My mirrored UV's seem to be lit from the back of the faces, as if they are using the same lighting direction as the original UV's.

Now reversing the normals fixes this issue, but surely when I import in to an engine those faces are going to be invisible as they are facing inside the model then?

I've tried flipping the UV's etc but again that doesn't fix the fact the faces are being lit from behind.

Just wondering if anyone has any suggestions?

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