Just heard this little tidbit, apparently someone from Bethesda conformed it and they are currently recording the voice acting. It's going to be a sequel to IV, set 200 years after oblivion. http://www.eurogamer.net/articles/2010-11-23-rumour-elder-scrolls-5-in-the-works Original…
Hey guys! I've recently switched over to Maya 2017, using LT mostly but I have the student version of the full software as well. In both versions, I get this nasty viewport bug in edit mode, shown in this gif. When I even hover my mouse over a face/edge/vertex, the viewport flickers in and out like so. It doesn't seem to…
Hello! So, I'm not sure if anyone else has run into this issue. My friend imported the .smd's of all of the TF2 characters into Maya 2009 for me, since I have 2011 and the import/export scripts don't work for it anymore. Now, everything for the most part seems to work pretty well. The textures show up properly, weight…
Hey guys I just had to switch to Max 2011 from 2009 last week and this new caddy UI is driving me nuts. Is there anyway to disable this and get the old dialog boxes back? I searched through the help file and couldn't find anything. If you can't get the old dialog boxes back can you at least stop the thing from moving all…
Okay..I updated to Maya 2013 and I can't find the bullet physics plugin for Maya in my plugin manager window(wtFF).I have been googling why this is so.Is the plugin missing from my package?or its a windows problem?I am using windows vista 32 bit.I am suspecting its for 64 bit users(64bit users seem to be getting the…
Hey guys, first post on the site even though i've been lurking for quite a while. I hate for my first thread to be one of shamelessly pleading for help but i've hit a bit of a brick wall on this one. Below is an asset i'm working on for a Lovecraftian Style seafront environment, i modeled the high poly and reduced it down…
Ok.. so I know it is a long shot here, but does anybody know of a way to transfer maps using the hardware 2.0 shaderFX node in maya 2015? As far as I can tell, you can right click the nodes in the graph and output those to textures, but ultimately I would like to bake all of that info into a new layout. The idea would be…
Hey polygons! I'm opening this thread to get some critique on a project I'm going to submit to the Hum3D Car Render Challenge. I'll be posting my workflow from concept to final renders here. All critique is welcome! The rules for the contest can be found here: https://hum3d.com/car-challenge-2017/#rules The idea I'm going…
well thats my opinion, its not a FACT, doesn't HAVE to be true for you, its just my opinion. i've tried all the new versions and have been met with less stability and changes to features that worked just fine, along with like you said... autodesk basically integrating popular 3rd party plugins... and I understand why,…
Correction that it should be September 2013. I will most likely try to model it first in Maya, and experiment with textures in Photoshop. Though as I said in the previous thread, I am still quite new to this, so it's quite the learning process. Though, I am uncertain as to "how" to apply these in UDK or Cryengine SDK.…