I started off this project a few days ago and I decided to use polycount forum for my daily blog posting. This project is for the rookies, which will be due on the 31st May, so I'll finish this project by then.
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
Progress Post 2: The Progressing. Two progress posts in one day! What a world! With the uploading of Chains of Fate version 1.2, I've taken a redirected approach for my story. As highlighted in the end of my progress post, I felt that Varus' presence within the story was very minimal. I wished to change that while keeping…
A few reasons for me. 1) I had very little support when starting out in this career and no one would hire me for one reason or another (even with recommendations from existing team members at a studio). Now I have actual fans that adore my work and the combined work of my team. I owe it to them for their continued support…
Hey Polys, after some thought, I post my progress on my italyproject to get the widest possible feedback. The idea is to create an small italian village or street scene and to become a better understanding how the CryEngine, Maya and Quixel Suite (PBR/ PBS) works. I have already learned so much and I'm making good…
@Adam - While I agree with you on all counts - everything you said being spot-on - I still think you're taking for-granted your own maturity, artistic maturity and otherwise. And this is great, but it's not something most beginning artists are capable of. They simply don't know. They don't know what their process is,…
dang, I pretty much finished writing this whole post and then for no reason at all my computer blue screen of death on me. Anyway, At work for about a year or so I've been doing a bit of hand painted characters although these characters are really simple and have relatively fast turn around I wanted to see what I could do…
- After two months of intensive work and sharing, Reallusion and Polycount announce that the iClone 2016 3D Character Design Contest has finally come to an end with dozens of incredible character entries that have helped rewrite the 3D character design rules. 3D character design has proven to be one of the most challenging…
Latest: Again, I dont get to spend much time working on my own stuff, so apologies for how spaced out these posts are. current update towards my character progress. I was working on the hair and trying to get a good look, created a few digital paintovers and playing around with fibermesh in zbrush. Happy with the design…