Hey Polys,
after some thought, I post my progress on my italyproject to get the widest possible feedback.
The idea is to create an small italian village or street scene and to become a better understanding how the CryEngine, Maya and Quixel Suite (PBR/ PBS) works.
I have already learned so much and I'm making good progress.
However, what I lack is criticism of any kind, so it does not matter as long as it is constructive
.
As a concept, I took that:
This is my progress so far :
Some render of some of my props:
a concept from wikipedia for the italian cypress tree:
Thank you for reading it! cheers , currve
Replies
3DO render:
shots from the CE editor:
I hope you guys like it and for every critic I'm very grateful!
Gutter:
TOD tweaking:
Environment probe testing:
And as always, any kind of crits are very welcome!
4k shots from the editor:
Can't wait to see it implemented around the house. Awesome work.
Must be quite some experience to get something that good looking form the CryEngine ( not that it couldn't deliver I mean it's just some learning curve to be mastered to get this).
The lighting is very modular due to clouds and shadows, rain and fog, so it may differ to each screenshot
currently I'm working on the places around the house like fences, vegetation integration, stonepath. (..)
Here I can show some new shots from my new rock mesh from 3DO and from the Editor. I tried to capture the rocks in italy (thanks to 'themodman101' from the cryengine forums):
tools zbrush, maya, ddo
high poly 2 mil. polys
low poly 5k polys
DDO renders (5k polys +object space normal map):
editor:
I'd like to say thank you to all the guys looking at my thread and the feedback I get here. That increases my skill level a lot.
because of that, here's short overview of my material for the rock above:
I was working on my italian scene again to finish it someday. Some meshes are from the current eaas package. All materials made with the quixel suite. For critics and comments I would be very grateful
new window for the 2nd house: