I exported a mesh avatar from Blender at 180cm (1.80m in Blender's 'Metric' Unit System) and imported it into Marvelous. Measured the avatar in Marvelous at the same scale (1766mm whereabouts). However, when I export my cloth sim from Marvelous to Maya (which is using the 'Centimeters' Unit System), the cloth mesh and its…
Hey there fellas, Ive been working on this guy for a while and now im down to the texture painting. i got to the cloth and i think i went kinda nuts on it with the folds, let me know what you all think. If you all have any tips on anything, especially the cloth part ill love you forever! Concept taken from EA Mythic's…
Here's a race for a fantasy game (hobby project) I am currently working on together with a small group...I intend to create some different variants of the face and the skin/hair/eye color...and there will be at least one forth type of clothing, a black armor...C&C greatly appreciated... between 9k and 11k triangles, 2k…
Hi all.I am trying to animate someone controlling water while the character's hair and clothes blow in the wind.This will involve running simulations..alot of simulations using Maya Dynamics for cloth.I want to ask if there is a way one can calculate these things on paper,come up with the right numbers and enter them in…
I feel like this is a bit of a noob question, but here goes: I'm creating an HQ character model, I did it with polygon modeling but I have never rigged a character the character will have 4 different sets of clothing what I am wondering is, when is the best time to rig my character? I have the basic model done, do i do it…
Jack(A collage boy) I did him 1.5 years ago when i had start learning cloth sculpting.started his cloths and bags in marvelous designer then i moved to zbrush for manual tweak. Recently i worked on the head and rendered it.hope you will like it.sorry for posting it late. For more…
This is on the up and up Guedin but i feel conflicted because i love the cloth but the creases and fold are too sharpe for that type of material, which is usually heavier so it can be use all weather conditions. Althought suggestion is that I would desaturate the cloth too as its a few shades too bright. But I do agree…
Hey Gav thanks for the reply, that's good to know about your Marvelous Designer workflow, I was wondering if it has completely replaced clothes sculpting altogether - that seemed an intimidating prospect as Im no expert sewing/clothing pattern designer. Good to hear it can be used as a base rather than having to keep…
Hello friends, I want to show you me little progress in texturing. I did base texturing on her clothes and work with gold (and it's not all). I will have a lot of work with the gun and I'll add shadows on clothes and on all character. In the end, I will add a gradient on all model What do you think about this?Do you have…
@Donneisha_Spriggs - Welcome! For hair, I might suggest blocking in a the head in rough form so that your hair has context. IMO, hair is all about the major forms... so it's hard to understand hair as forms without the form that it lays on. Similar to clothes... you can study pinches and folds, but you need to…