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when do I rig?

badjackrabbit
vertex
I feel like this is a bit of a noob question, but here goes:
I'm creating an HQ character model, I did it with polygon modeling
but I have never rigged a character
the character will have 4 different sets of clothing 
what I am wondering is, when is the best time to rig my character?
I have the basic model done, do i do it now, or when I'm done creating the clothing/texturing?
does it even matter?

Replies

  • pior
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    pior grand marshal polycounter
    Assuming that you mean "skin weighting" as opposed to "creating a control rig" (which are two completely different things) : 

    As. Early. As. Possible.

    For some reason many modelers seem to not want to do that because skin weighting is "less fun" than sculpting, but you will save yourself a TON of time and frustration by simply taking the time to create a clean skeleton and weight your early blockout model to it on the very first day of a character modeling project. That way you'll be able to gradually tweak and test things as you go, and once the actual model is finished it will just be a matter of transferring weights and fixing a few things here and there - as opposed to tackling a big skin weighting step from scratch at a time when you probably start getting tired of the project itself.
  • badjackrabbit
    I love you :smiley:
    Its a little late to do it first day, but ill do it now so that i don't need to wait. 
    thank u sir!
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