We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
Just heard about this at the LA Game Dev Drinkup, a little late to join the fray but there is still a little over 2 weeks so I think that's plenty of time to get all the original recordings I need! Prepping my session tonight in Pro Tools and will do a round of spotting/markers. Just now getting it imported into the…
I bought a RedDragon mechanical keyboard about 1 year ago and already some keys are dying. I'd read that mechanical keyboards are meant to live for ~10 years. Anybody using some keyboards that lasted for a long time? Is it worth it to get a mechanical keyboard like a Steel Series in the 100+ price range? This Red Dragon…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
I just make sure the low is completely done before duplicating it and making the cage. If I need to change something in the low, I simply remake the cage again once I'm done making the changes. Sometimes it's a pain, but I don't usually have to manually tweak my cages much at all, so at most, it's a couple of minutes extra.
It's deeply depressing. Who the fuck wants to put thousands of hours into become proficient at character art, shed blood, sweat and tears for it, only to end up making something that's merely an "anchor" for some AI generated dogshit? We're not here wanting to make fucking source material for AI shit to sit on top of.…
ok, I've slowly updated (or am I still in the process of updating?) my online folio, go here to check it out: http://www.jistyles.com there's stuff from the past 4 years. Most of it is freelance based through Liquid and in-house at Eyecandy (both great external studios!) - Still more to come as I get permission. sampler...…
Hi, everyone. I've been trying to bake some AO in Maya and it's just not working for me. I've got a room and within the room is an object that I'm trying to bake AO onto. What's happening is that the resulting map is completely black apart from the small bits that are actually going through the walls into the outside of…
Hey all, for the upcoming period I want to practice substance and my texturing process in general , the idea is to spend a little more time on each substance/texture then I normally would but do it more conscious and see where I can improve and what it is I am actually doing to the texture , I chose to do this mostly in…