Just heard about this at the LA Game Dev Drinkup, a little late to join the fray but there is still a little over 2 weeks so I think that's plenty of time to get all the original recordings I need!
Prepping my session tonight in Pro Tools and will do a round of spotting/markers. Just now getting it imported into the template as something was up with the vid as far as Windows codecs are concerned: had to convert--I'm guessing you're a mac environment at Riot. Watching the video, affirmed why I always liked Rakan--should be fun to convey that sense of movement. Other notes: Zed's mouth is conveniently behind a mask... I could make him say anything hehe.
Tomorrow, I'll start wild tracking some basic foley assets for this project to edit the basics in place to mold the more exciting sound design around. No libraries is tough, so I think starting by making a quick and dirty custom library to cover impacts, whooshes, clangs, steps, cloth, etc will go far and not take long. Luckily I know I have a chicken carcass that was suppose to become ramen stock and some squishy fruit/veg in the fridge and as a cosplayer I have various cloth textures for days. I hope chicken stock tastes the same even when all the bones have been mangled... ¯\_(ツ)_/¯
We'll have to find out, I'll check in with the results! Both sonic and culinary of course
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I'm pretty booked the next few days but will try to add a few more well edited and meta-data tagged sounds each night.
Anyways, time is running out so tonight I just made sure to have every sound tagged. I have all day free tomorrow so I'm looking forward to locking myself in my office and mixing this down. I know some of my base assets aren't where I'd like them to be but I think this contest has mostly been a good exercise in recording and especially synthesis. Best of luck to everyone!