Hello. I'm still somewhat of a beginner with sculpting. I was wondering what the best approach to a sculpt is when crating clothes or armor? The way I approached this was duplicating the base model and working on the copy. I sculpted on the base body layer. Was this a wise choice or should I have made the separate pieces…
The more I get deep into SD the more I think it would be easier and more productive for landscape design props such as rocks and trees to : 1) make directly a low poly with only the big shapes and making sure that the UV seams are tucked in main cracks and crevices ot the model and are orientated as appears in nature.2)…
Because I won't believe if you tell me that you only use basic UE sculpting tools. They look extremely barebones to me and I can't imagine sculpting anything realistic with them. Well, ok - I can imagine, I can also imagine painting Mona Lisa in MS Paint, but it doesn't mean I want to go through that. UE sculpting tools…
So recently my life has been a little crazy and my free time has opened up greatly due to some recent events. I decided to start doing daily sculpts similar to what z Bro z does on his blog to improve my skills. I haven't been able to use much of zBrush or do character modeling because of my schedule but since I want to be…
I'm trying to sculpt a character head to look realistic. what I have here is the base head imported from 3d max and I'm not sure on how to go about sculpting details. I tried importing my reference to the spotlight and lowering the photo transparency to sketch out certain wrinkles and lip definition but havn't had much…
Hey guys, i'm a fairly new Zbrush user but I can use pretty much most of the sculpting tools and brush controls. I'm actually quite new to sculpting altogether actually as coming from Modo and 3ds max. My question ism what is the best way to sculpt in hard to reach places? As you can see in the attached image from Hossein…
Study of sculpting a stone wall. First piece done and copied it multiple times to check the look and similarity of sculpt on all sides. Tell me what changes should be made and how to improve on current sculpt :)
Continuing from my previous post i have made more progress, its slow but still a progress. I have learned a few interesting things and got some affirmation on some things a already knew. I already knew that the key to improvement is repetition but what i didn't know is how much of an improvement i would reach already,…
So, im trying to dive face first into the world of sculpting and high poly and finding myself drowning haha Doing my best to sculpt and read through a book on Zbrush, but not being able to do what I want at this point is discouraging in of itself. With that being said, I'm trying to keep my game face on and know that I…
Not too long ago I decided to get down and learn how to sculpt. I mostly want to focus on character sculpts right now. I did a few head sculpts already but here is the first one that I feel is worth showing. Critique would be great. This is just a quick and dirty vertex color paint I did.