Do you have a special workflow for producing assets quickly? yes, cubemap or even just a hemisphere sky, something with a gradient instead of just a flat color. I never make a 3d scene without it; it fixes areas which clip to black, which is a tell-tale sign of computer games graphics (never happens in Hollywood/TV). With…
Just not using it now that I'm developing apps.. going back to a wacom tablet.. http://www.amazon.com/gp/aag/main/ref=olp_merch_name_2?ie=UTF8&asin=B0038PQCQK&isAmazonFulfilled=0&seller=A1VNUIB6Q98GU5 Manufactured Jan 2012. Like new, I babied this thing, had it on an arm on my desk, was nice.. Just not using it enough to…
ugg... not this crap again. I see he hasn't lost his voice after being punched in the throat, repeatedly. Why is it that all of your demo's look like garbage? "If you let us vomit unlimited point cloud data onto your screen you can see that we not only induce vomiting but all of our screen shots look like those bazzar 3D…
Hello Polycount Folks! My name is Tim. I'm the CEO and Creative Director of Lockeblade Interactive. Ive pulled together a team of nine individuals (a mix of programming, art, music, and writing talents) to create a prototype for a next-generation action game. We are currently using Unreal Engine 4, which supports a…
We're looking for help with a high-speed hoverbike racing game in the vein of F-Zero, Wipeout, and Extreme G. Blistering speeds and high octane action are the names of the game, and we're hoping to launch a Kickstarter sooner rather than later in regards to finding funding for us. We've already got a fair amount of art…
We're looking for an experienced texture artist with previous experience with "next gen" texturing/shader pipelines to work on our next PS3 project (Infamous). We're looking to fill up the last couple spots on our environment team so send in those portfolios Texture Artist Are you a texture artist who can push the limits…
I prefer where possible to draw in where I want sharp edges with bulge or soft and build up each side to roughly flat, then use flatten/smooth either side, and then accentuate the edge with pinch. Just doing it with pinch I find leaves too many polys bunched up at the sharp edges and loses potential detail elsewhere. Maybe…
hey hey.. im currently workin on a high-p piece that will require a rectangular inset on a curved surface.. my problem is that i cant find a good meshflow to make this look right w/o pinching. take a look at these example pics: 1. flat surface = inset looks right 2. curved surface (well kinda but u get the idea..) surface…
I like it, good style some good humor I think it will turn out great. Right now I think you can do more with the monster. It almost seems like the star of the short yet not a lot of personality is coming across and it seems like you're trying to show a story instead of connect with the audience, you want to do both. That…
After doing some research into Noisemaker and the Surface palette I found out that unfortunately when you apply noise to your mesh it causes a lot of pinching on the edges of the mesh. Due to the amount of noise I am applying to my mesh to get the desired effect I am after it is pinching a lot of the polys around the edges…