Have you googled, or looked on youtube? There are a bunch of very respectable ones, and usually the proof will be in how good their final material looks, etc, which makes sorting through the chaff not too difficult. Do you have a particular style of wood you're looking to replicate? You also got some good feedback in a…
Two questions: Is this normal: I load a new material and choose the default damage material (white scratches over gray background basically). I accept the choice. The scratches show in albedo channel properly, but no other channels seem to be affected. For example, none of the scratch details seem to show up at all in the…
Ah well I hope your game art program is way better than my game programming program. :) That said, what you need most when dealing with materials is good sold maths skills. Specifically geometry, algebra, linear algebra, and some very light calculus doesn't hurt. Its not as scary as it sounds though. ;) What you need just…
Just want to double confirm this: There are currently no way to reload material in SP right? I can choose to import an updated material as a separate material, but not update the original material when SP is open, correct? Even replacing the original sbsar file and re-apply material won't cause SP to reload AFAIK. Only…
Tried to apply a smart material that i saved myself after tweaking an excisting material. When trying to apply this material to a color ID on another project the materail ends up inside the group of a different color ID. The color ID is fine and works well with other materials. This only seems to happen when i try to load…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
I'm looking for better control of how instances are made/broken within material ingredients in 3ds max. Like I want to change the UV channel for a map that's being used by multiple materials, or whatever. Instances save me time. If when I make a new material I instance it, then use Make Unique on it, well it breaks ALL the…
I was tired of the redwax material. So here are some new materials i made, the most of the them are based on the redwax material. Materials.zip Its quiet easy to change materials or do new ones with matcap. Would be cool to see some of your materials in here.
You can create a new default material that will be used when you add new materials to the scene. To do this, first create a new material, and then set it up how you like. Make sure to leave the inputs blank. Now, go to Edit-> Templates -> Set Template Material. When importing via FBX, the loader will attempt to load all of…
I’ve been working on a Material in UE5.3, trying to make a autoMaterial for my landscape. Following a bunch of tutorials I ended up with something that works and looks great imo. However, one crucial node to combine the whole thing makes it so opening the Material Instance crashes Unreal. If I remove the node, the Material…