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Material instancing control in max?

I'm looking for better control of how instances are made/broken within material ingredients in 3ds max. Like I want to change the UV channel for a map that's being used by multiple materials, or whatever. Instances save me time.

If when I make a new material I instance it, then use Make Unique on it, well it breaks ALL the instances for all the maps within it, not just the main Material-level instance. I need the material to be unique, but certain maps within it to remain instanced to the previous material's maps.

I can control things by instancing controllers in the Track View, but what a mess to wade through. Although maybe someone can give me some pointers there.

Anyhow I recall the now-defunct Schematic Material Editor purporting to have this kind of control. Anything else like this around?

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