Hello, I'm wondering if there is a way to import objects with multiple material ids from 3ds max into mudbox. I would like to be able to sculpt assets together if I could and I havent figured out how to do that yet. Thankies!
Problem: Couldn't find where to assign material id in 3dsmax. I realize this might be a little late. But I decided to post the solution to the problem anyway.
Just wanted to send a congrats to our fellow Polycounter Struve, in joining the Id team:). He is a great artist and good guy, and I know will be a welcome addition to the already awesome team of talent there. Congrats again! Spark
I am experimenting with some nighttime lighting with my current scene and ran into a quick problem. As of right now I am working on a castle wall. It is made up of a tiling stone texture. For the window gaps I applied a 2nd material ID and used a emissive material to get the effect I wanted. The problem is I had vertex…
Hi all, I've been trying to level up my baking workflow recently as its been lacking and I noticed the process takes me ages, so figured there's gotta be a way to speed things up. I've never really used the exploding method until recently and found it speeds things up a lot, but I still feel I could probably be more…
Uh, I don't even know how to describe this. I'm currently trying to make textures for UE4 using ID, Normal and AO maps for a couple human characters. The issue? I create several links using the ID maps, but only about 5 of them get actually generated after all the processing. The other issue is, since I can't seem to…
Hey there Hawkenfox, Please find the second part of a two-part tutorial series we created on ID Colors for Quixel SUITE. All the information you require should be here, if you have any further questions don't hesitate to ask. http://quixel.se/tutorial/ddo-painter-color-id-primer-part-2/03:24/ Specifically answering the…