May I ask you why you need that FBX?
Perhaps it's the same reason why we need it too: export material IDs from Maya/3dsMax and load them in DDO with something like the old "material preset"...
Sorry, im a complete noob. I watched videos from the legacy ddo using these and i thought i still needs them with the suite version. Looks like it doesnt. So the only way to create id color map is with photoshop?
May I ask you why you need that FBX?
Perhaps it's the same reason why we need it too: export material IDs from Maya/3dsMax and load them in DDO with something like the old "material preset"...
For me, I'm using blender, it will allow me to import the fbx file, then I can assign the materials to my project.
only thing I just noticed is that legacy ddo worked ok, the suite version doesn't have the swatch, so imported the fbx from the legacy...
Once loading ddo, I still had to go to each material and re-assign the materials and maps.
Is there a workflow or something I'm missing here?
off-topic, but...
Anyone else using Blender? Please, chime in on your process
Will there be an cross-app linked to blender?
Replies
\ProgramData\Quixel\dDo\swatches
Not sure if or where there's an FBX swatch for the SUITE.
http://www.polycount.com/forum/showthread.php?t=137918
May I ask you why you need that FBX?
Perhaps it's the same reason why we need it too: export material IDs from Maya/3dsMax and load them in DDO with something like the old "material preset"...
For me, I'm using blender, it will allow me to import the fbx file, then I can assign the materials to my project.
only thing I just noticed is that legacy ddo worked ok, the suite version doesn't have the swatch, so imported the fbx from the legacy...
Once loading ddo, I still had to go to each material and re-assign the materials and maps.
Is there a workflow or something I'm missing here?
off-topic, but...
Anyone else using Blender? Please, chime in on your process
Will there be an cross-app linked to blender?
Cheers,
~Tung