Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Whenever I try to get a new DDO Project going, I add a mesh and colour ID and press done, to be greeted with error 8800 saying my red channel of merged layer of "picture.png" is not currently available. It then says Line: 19867 -> executeAction( id54, desc11, DialogModes.NO ); I have used DDO loads of times without this…
Hi. I have a problem with 3ds Max. If I use the option Shape Merge with a new shape, I have this: But if I use it with a shape created with the tool "Create Shape from Selection" after select the border of the horizontal cilinder, I get this: In both cases, the projection of the shape goes to different directions. And I…
https://www.youtube.com/watch?v=Qm442gEhYYI Finished rigging Mera! Took a while cause I had to build shaders that work in Maya`s Viewport 2.0 and an atlas system for the wrinkle maps.. The goal was for the animators to be able to preview the model with the same quality as in Unreal Engine. Tech details: - F.A.C.S. Based (…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
I guess you missed the conversation Merle and Daryl had where Merle mentioned they were planning to rob that original camp at the Quarry and leave. After Merle was locked on the rooftop though Daryl just merged with the group.
Hi i having some issue with 3DxChange and iclone , i don't know why , when i apply the character to iclone in 3dxchange, all the accessories and prop are merged with the body in only one mesh. My Character is from Character creator and i brought it in maya to modify some stuff and brought back to iclone with the help of…
I've got a bunch of photogrammetry scans I made using Autodesk ReMake. I have put them together in a scene in Blender. I have built up some additional meshes around this composition to fill up the bottom so it's not just a bunch of flat planes overlaying one another. I am trying to merge everything together into a single…
Dear all, please help with the correct workflow. I have a character created in Zbrush for a game with multiple subtools which are cloth details etc. So definitely I need it to be one mesh with low poly geometry. What I'm doing now it merge all visible subtools to one mesh then dynamesh it to 3-4M vertices. Then zremesh it…