Whenever I try to get a new DDO Project going, I add a mesh and colour ID and press done, to be greeted with error 8800 saying my red channel of merged layer of "picture.png" is not currently available.
It then says
Line: 19867
-> executeAction( id54, desc11, DialogModes.NO );
I have used DDO loads of times without this issue, and the red layer in Photoshop before saving as JPG/PNG/TGA was active. What is going on?
Thanks
Replies
Hi, thanks for the fast reply! It's CS6.
Any update?
Thanks but I managed to fix it myself. Heres how for anyone who ran into this.
Take your obj used as your DDO mesh, import it into Maya, delete history, re-save in new folder, re save uv's from Maya, re-do everything in DDO. Worked fine. I have no idea how it worked, because the OBJ beforehand had cleared history.
Space magic? Shepard!