Hi, I am looking for script, which would allow me to extract faces to new object (separate on) WITHOUT splitting/detaching those faces into multiple objects, just keep it as one. Then, ideally, keep those extracted faces in the same outliner group and selected (selected only in order to combine if they would be still split…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
I've been looking for info on what a degenerated face is; and how to fix degenerated faces in Maya, merging vertices with a extremely low value didn't work :(
TL;DR : here: https://www.artstation.com/anatomy4sculptors Long version: Learning facial land marks and muscular structure would go along way before attempting actual faces, so to practice faces you would just find the general knowledge get those correct and landmarks of the facial structure, like fat placements, skeletal…
Hiya peeps, has anyone experienced a face selection issue in Maya's UV Editor where you're unable to select back faces? Try as I might I can't seem to do a normal rectangle selection and select all the faces. I'm not sure if I hit some magical hotkey or sommin (which I would immediately delete if the case). Any help would…
Is there a function or plugin to allow the isolation of specific polygonal faces? The contextual right-click menu doesn't allow 'isolate selection' or 'hide unselected' when selecting individual faces. Any ideas? It's not something I'd need all the time, but I'm dealing with a situation where this functionality would be…
I am currently working to create a cinematic in UDK... The scene has some facial animation.. As someone who is attempting this for the first time I would like to know how the sculpt should be made so as to get the best range of emotions. I wouldn't want him to be stuck with neutral face no matter what he does.. He will be…
For decades I called them "rotated" normals since I rotated them perpendicular to a surface I wanted to look/ be shaded flat for an expense of uglier gradient in tiny bevels. So for a while I didn't understand what people mean with "face weighted" You could perfectly use that average selected button in MAx ( with face…
Hello I have the following problem. On object in my scene does not allow me to select a single edge/face anymore only when clicking on vertecies it selects all edges/faces connected with that vertecies. On my second object in the scene I can select single edges/faces without a problem. I have no idea what I screwed up I…