Starting a new scene, which will be made in UE4, it's based on a piece of concept art by fellow polycounter Torben Lindstrom. image hosting over 5mb Started a quick blockout in Maya, got the concept view so far, and thinking about what might be in the rest of the room. image hosting 30 mb Think I might make it a bedsit…
I designed this dude back in Uni, but he never got the love he deserved so I gave it another shot, so glad this one's finished. Sketchfab: https://skfb.ly/6GsxC Artstation: https://www.artstation.com/artwork/XBa09l All texturing was done in Substance Painter, with a little help from Photoshop, If you have any questions…
You might re-read the part about tileable texture (and normal) and using vertex painted values to alter them to your needs.. There was also some version of not mixing RGBA but also using "steps" on the values.. I think this was about the Assasin's Creed environment .. sadly not anymore in the wiki.. ..after "some hours"..…
this is a 600 poly model showing earlier prototypes. There was problems with the rear blade going in her back. the final model has fixed this problem. I am however stuck on how to do the particle effects on Blender using SMD or DMX formats. I have watched some tutorials but no joy. I'm now stuck any help would be very…
https://www.youtube.com/watch?v=TkJeDf_jV7s For Those who played this game for 19 years Veteran and Old School Counter - Strike players If you are a veteran or an old school you like it and we have the symbol of this gun in game Respect!
Hey all! Been working on a new piece and was looking for some feedback. Got most of the high poly taken care of before taking it into Zbrush and was wondering the best way to to hands, as I still haven't wrapped my mind around them and I'm absolutely over never finishing a character because of it. Heres my progress so far,…
Hello there! =) So I'm making a new thread for this character that I started for the Mixamo contest as it was closed more than a month ago. I had to stop working on this project because the due date for the contest was the same as my finals ^^ Anyway it worked out pretty well for me as I passed with quite good grades =D…
Hello everyone one i wanted you guys opinion on the piece I did not so long ago here are some pictures and a link to my artstation for all the images Hope you guys like it :smiley: comments and critiques are welcomed I like to improve always :smiley: Artstation : https://www.artstation.com/abid_becirevic
Hello,I started this project to get a new portfolio piece. Right now I'm still in blockout stage and I have finished some models and textures.I decided to post here early because I'm having some problems which I can't figure out how to solve.:poly136: Problem is in lightmap seams although i have left some space for padding…
@Ouran Ty buddy! but still needs some love haha:D I've seen your stuff! pretty nice hehe. Here is update #21! I tweaked the cloth part with a more fabric texture. I added the thrwoing knives, the dagger, the small bombs and that weird rope thingy o.o I am going to do the hidden blade next and after that the Assassin's…