I have a 3D flower model that blossoms. I want to move it's petal to center of the object to close the flower. How do I do it with shader code in unity? I already painted the vertex color to red on the petal and black on the center.
I was wondering if there's a way to move objects in the 3D view without having to click on the gizmos. Feels like I could be missing something obvious. Thanks
I have a package that contains 5 base materials and 1 master material. The master material is applied to the object and outputs at 2k. The base materials are at 256x256, and are tiled within the master material. In Marmoset, when I load the substance, the material applied is one of my base materials. I need my master…
Hello, I just wanted to see what setup people generally use when modelling. So, what colours do you apply to any reference models? To objects to be modeled? UI colours? Wireframe colour? etc Feel free to share specific 'Configure Modifier Sets', 'Workspaces' or anything else, which you all find useful. I understand this is…
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…
Im in biped skinning a character, wondering if theres a similar function to the one in Blender where selecting a vertex of a mesh then hitting CTRL+L selects the entire object.
Got some problems with missing shadows between my objects. As an example i got a screenshot here. As you can see between the desk and the headphone, or that file basket, is no shadow. I use the LightStage from the Advanced Lighting Scene and some spotlight lamps from the ceiling to light the scene. Tried to tweak ambient…
Hi. I'v been working on quite a few highpoly objects lately and it's not been pretty. Currently i'm sitting with 2 models that are aprox. 10 mil polys each and i'm getting constant freezes and FPS sits at around 15-20, it's hard to work efficiently. I have a fairly beefy computer as well, 32gigs of DDR4, i7 5920k, GTX…
Hi, I wonder if any can point me in the right direction I'm after a maya script that will enable me to export a number of selected objects to separate FBX files. Ive had a look around but cant seem to find what I'm looking for. Thanks
Hello,kindly i would like to ask you for a help.And i'll be very grateful if someone can help me.Here is my question: Lets say i've got objects(house)in 3dmax with multi/sub(Materials) 9 ID's.They are unwrapped with second chanell as well for light maps.When i import the meshes in udk one by one,lets say the walls which…