Got some problems with missing shadows between my objects. As an example i got a screenshot here.
As you can see between the desk and the headphone, or that file basket, is no shadow.
I use the LightStage from the Advanced Lighting Scene and some spotlight lamps from the ceiling to light the scene.
Tried to tweak ambient occlusion in the post process volume, but without success.
Also tried the contact shadow option in the spotlights, but i always has a lot of artifacts.
Hope you can help me with that, really like to finish the project
Replies
- Decrease static lighting level scale to a much smaller value - heavily increases build time
- Increase amount of bounces - only the first bounce really increases the rendering time
- Increase indirect lighting quality - heavily increases build time
Other thing that could change the distance of the shadows from its casters, is the shadow bias setting in your light.
it mainly was the shadow bias.