UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Modeler to create outfits for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to [games.uti@yahoo.com] Payment for this job is in…
Well, since Im on this whole megaman trip lately I decided to do a model. I did the buster to begin with and decided the rest would be easy. Its all based off an action figure of zero so its a little weird looking. Hes right over 5 k but I might beef it up to 10 k. Hes all basic mats since its an action figure, with the…
The first 360 Oculus Rift movie Zero Point – The first 3D 360 movie for virtual reality http://conditionone.com/blog/zero-point-coming-soon/ Steven Spielberg recently said, “We’re never going to be totally immersive as long as we’re looking at a square, whether it’s a movie screen or a computer screen. We’ve got to get rid…
here is the new quote. "My sister was right about one thing. When we are forgotten, we cease to exist." if this doesn't make it maybe i'll make one of those distorted pictures next.
Hey y'all. As the title suggests, I am new here. I suppose I'll start off by saying that I am a recent college graduate looking for environment artist jobs in the industry. I'll post a couple of my works below. These works and more can also be found on my portfolio here: https://blakebiehle.weebly.com/3d-environments.html…
Hey everyone, I'm working on a Megaman Zero Model for Character Modeling Class. I blocked it in with nurbs. Now I've started poly modeling his face using the edge extrusion method. I need critiques on polyflow and edge loops.
UTI Games is developing a Hero based multi Player Vs Player combat video game. We are seeking a skilled Character Concept Artist to create original concept art for our Player heros. The theme is super hero / realistic / near future sci-fi. Please apply by sending a link to your portfolio to games.uti@yahoo.com Payment for…
Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way ofthe control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer(non-linear Bend) to the control object, because there is already a translate Z…