Hey Guys!, Been working on this custom gun for UDK, planning on Going the whole 9 on this, getting it animated and Scripted. Just started Zbrushing it thought i'd Get some feedback.
Maya 2015 introduced shrink wrapping in Maya, is there a script whereas I can paint on a mesh and only those parts of the mesh will shrink wrap to whatever object I selected to be shrink wrapped too ?
I'm looking for a program that will set the UVs of every single tri in a mesh to the same value. So, vertex 1 from all tris are in the same UV coord and so on. Anyone nkow of such a program, script, utility, or anything?
Does anyone know a way, native or via script, that lets me show display layers in Mayas outliner? Would be super useful to have all the scene management tools under one roof.
Maybe an alternative route... bake lighting into vertex color. This would avoid bleeding, but would increase vertex count on lighting seams. Or perhaps check out https://www.scriptspot.com/3ds-max/scripts/polyunwrapper I know the developer is very responsive to requests/feedback.
All X-Ray(to some objects, not all) scripts do not work in viewport 2.0 even simple command displaySurface -xRay true; Maybe I'm doing something wrong?
Hello guys, How are you? Any of you know an Addon for Blender similar to 3Ds Max script's textools where I can Control the texel density for my models? Thanks!!
Anyone know of a script (or other method) to convert a uv face selection into its border edges, like can be done in edit/editable poly via shift-clicking on the edge icon?
Hi everyone, I have a model with an multi-sub materials. Is there a script for Max 2012 that will clean up unused and duplicated sub material and update the model with the relevant material ids? Thank you!